speedrun.game_categories
stable Advanced
List the run categories of a speedrun.com game.
GET /v1/speedrun/game_categories
What you get#
A list of Speedrun results in Onekey's unified shape, in data (an array). An empty array is a normal, successful answer and is charged like any other; a source that reports "nothing found" as an error returns a free 404 not_found instead.
What it costs#
- Advanced · 5 credits for a fresh fetch, charged only when it succeeds.
- Free when served from cache (0.2 credit for a cached response over 100 KB).
- Free if the request is invalid (never charged) or the source fails or reports not found (refunded).
Parameters#
| Name | Type | Required | Default | What it is | Constraints |
|---|---|---|---|---|---|
game | string | yes | (required) | Game id or abbreviation, e.g. smb1 | max 40 chars; must match [a-z0-9_-]{2,40}; trimmed, lowercased |
Request#
curl "https://api.onekey.dev/v1/speedrun/game_categories?game=smb1" \
-H "x-api-key: YOUR_API_KEY"Try it
Add your key to run this call right here. No key? Get one free. The key stays in this tab.
Recorded response#
A real Speedrun response, recorded and returned in Onekey's shape. Fields the platform does not provide are null.
{
"success": true,
"data": [
{
"entity": {
"id": "w20p0zkn",
"name": "Any%",
"url": "https://www.speedrun.com/smb1?h=Any&x=w20p0zkn",
"type": "per-game"
},
"content": {
"text": "*Please click on the \"Game Rules\" tab above to familiarize yourself with our rules for all categories.*\n\n## Goal\r\n\nBeat the game as fast as possible by any means necessary.\n\n## Timing\r\n\nTiming is done using the SDA standard:\n\nStart - The frame \"400\" appears in the top right corner after selecting 1 player.\n\nEnd - The frame all sprites are invisible after touching the axe in 8-4.\n\n## Category Rules\r\r\n\n- Using save states to the title screen is prohibited. You must use the reset function on your emulator or console and the reset must be shown in the video.\n- Only runs faster than 5:03 (5:08 for PAL) are represented with milliseconds on the leaderboard. Please do not include milliseconds if your time is not below this threshold.\n- It is recommended to hold onto full session, split files, input files, etc. in the event that a moderator requests additional evidence for verification.\n\nTimes below 4:57.000 are treated with additional scrutiny. The following is required for submissions below this threshold:\n\n- The run's full session must be included in the submission's description. Additional attempt sessions may be requested at the discretion of the moderation team.\n- For emulator submissions, the run must have an input display visible at all times. A hand-cam or input visualizer program is sufficient for emulators without a built-in input display."
},
"ext": {
"players": 1
}
},
{
"entity": {
"id": "wdmz042q",
"name": "Warpless",
"url": "https://www.speedrun.com/smb1?h=Warpless&x=wdmz042q",
"type": "per-game"
},
"content": {
"text": "*Please click on the \"Game Rules\" tab above to familiarize yourself with our rules for all categories.*\n\n## Goal\r\n\nFrom a new game, beat the game as fast as possible without using the warp zones.\n\n## Timing\r\n\nTiming is done using the SDA standard:\n\nStart - The frame \"400\" appears in the top right corner after selecting 1 player.\n\nEnd - The frame all sprites are invisible after touching the axe in 8-4.\n\n## Category Rules\r\n\n- Using save states to the title screen is prohibited. You must use the reset function on your emulator or console and the reset must be shown in the video.\n- Only runs faster than 19:13 are represented with milliseconds on the leaderboard. Please do not include milliseconds if your time is not below this threshold.\n- It is recommended to hold onto full session, split files, input files, etc. in the event that a moderator requests additional evidence for verification."
},
"ext": {
"players": 1
}
}
],
"metadata": {
"platform": "speedrun",
"endpoint": "game_categories",
"cached": false,
"stale": false,
"age_s": 0,
"fetched_at": "2026-01-01T12:00:00+00:00",
"credits_charged": 5,
"request_id": "7f3a9c2e5b1d4c8fa2e6d0b9c4f18e37"
},
"error": null
}Field mapping#
How this endpoint's source fields become Onekey's unified schema. Fields the source lacks come back as null.
| Source path | Onekey field | Transform |
|---|---|---|
id | entity.id | - |
name | entity.name | - |
weblink | entity.url | safeUrl |
type | entity.type | - |
rules | content.text | - |
players.value | ext.players | toNumber |
Caching and freshness#
- Fresh for about 1 hour. Repeat calls in that window are served from cache and are free.
- Between 1 hour and 1 day the cached copy is still served instantly and marked
stale: truewhile Onekey refreshes it in the background. - If the source is down when a refresh is needed, the last copy can be served for up to 2 days more (marked stale).
- A "not found" is remembered for 5 minutes and is free.
- The cache is shared across all customers, which is what keeps repeat calls cheap.
What can go wrong#
| Status | Code | What to do |
|---|---|---|
| 401 | unauthorized | Check the x-api-key header. |
| 402 | insufficient_credits | Add credits; your balance must cover the price. |
| 404 | not_found | Unknown endpoint path. |
| 422 | invalid_params | Fix the parameters using the table above. Free. |
| 429 | rate_limited | Wait Retry-After seconds, then retry. |
| 502 | upstream_error | The source failed. Refunded; retry with backoff. |
See Errors for the full list and retry guidance.
Status: stable (verified against the live source).