# speedrun.game_categories

**stable** **Advanced**

List the run categories of a speedrun.com game.

`GET /v1/speedrun/game_categories`

## What you get

A list of Speedrun results in Onekey's unified shape, in `data` (an array). An empty array is a normal, successful answer and is charged like any other; a source that reports "nothing found" as an error returns a free `404 not_found` instead.

## What it costs

- **Advanced · 5 credits** for a fresh fetch, charged only when it succeeds.
- **Free when served from cache (0.2 credit for a cached response over 100 KB).**
- **Free** if the request is invalid (never charged) or the source fails or reports not found (refunded).

## Parameters

| Name | Type | Required | Default | What it is | Constraints |
| --- | --- | --- | --- | --- | --- |
| `game` | string | yes | (required) | Game id or abbreviation, e.g. smb1 | max 40 chars; must match `[a-z0-9_-]{2,40}`; trimmed, lowercased |

## Request

```bash
curl "https://api.onekey.dev/v1/speedrun/game_categories?game=smb1" \
  -H "x-api-key: YOUR_API_KEY"
```

```python
import requests

res = requests.get(
    "https://api.onekey.dev/v1/speedrun/game_categories",
    params={"game": "smb1"},
    headers={"x-api-key": "YOUR_API_KEY"},
)
body = res.json()

if body["success"]:
    print(body["data"])
else:
    print(body["error"]["code"], body["error"]["message"])
```

```javascript
const params = new URLSearchParams({ game: "smb1" });
const res = await fetch(`https://api.onekey.dev/v1/speedrun/game_categories?${params}`, {
  headers: { "x-api-key": "YOUR_API_KEY" },
});
const body = await res.json();

if (body.success) console.log(body.data);
else console.error(body.error.code, body.error.message);
```

## Recorded response

A real Speedrun response, recorded and returned in Onekey's shape. Fields the platform does not provide are `null`.

```json
{
  "success": true,
  "data": [
    {
      "entity": {
        "id": "w20p0zkn",
        "name": "Any%",
        "url": "https://www.speedrun.com/smb1?h=Any&x=w20p0zkn",
        "type": "per-game"
      },
      "content": {
        "text": "*Please click on the \"Game Rules\" tab above to familiarize yourself with our rules for all categories.*\n\n## Goal\r\n\nBeat the game as fast as possible by any means necessary.\n\n## Timing\r\n\nTiming is done using the SDA standard:\n\nStart - The frame \"400\" appears in the top right corner after selecting 1 player.\n\nEnd - The frame all sprites are invisible after touching the axe in 8-4.\n\n## Category Rules\r\r\n\n- Using save states to the title screen is prohibited. You must use the reset function on your emulator or console and the reset must be shown in the video.\n- Only runs faster than 5:03 (5:08 for PAL) are represented with milliseconds on the leaderboard. Please do not include milliseconds if your time is not below this threshold.\n- It is recommended to hold onto full session, split files, input files, etc. in the event that a moderator requests additional evidence for verification.\n\nTimes below 4:57.000 are treated with additional scrutiny. The following is required for submissions below this threshold:\n\n- The run's full session must be included in the submission's description. Additional attempt sessions may be requested at the discretion of the moderation team.\n- For emulator submissions, the run must have an input display visible at all times. A hand-cam or input visualizer program is sufficient for emulators without a built-in input display."
      },
      "ext": {
        "players": 1
      }
    },
    {
      "entity": {
        "id": "wdmz042q",
        "name": "Warpless",
        "url": "https://www.speedrun.com/smb1?h=Warpless&x=wdmz042q",
        "type": "per-game"
      },
      "content": {
        "text": "*Please click on the \"Game Rules\" tab above to familiarize yourself with our rules for all categories.*\n\n## Goal\r\n\nFrom a new game, beat the game as fast as possible without using the warp zones.\n\n## Timing\r\n\nTiming is done using the SDA standard:\n\nStart - The frame \"400\" appears in the top right corner after selecting 1 player.\n\nEnd - The frame all sprites are invisible after touching the axe in 8-4.\n\n## Category Rules\r\n\n- Using save states to the title screen is prohibited. You must use the reset function on your emulator or console and the reset must be shown in the video.\n- Only runs faster than 19:13 are represented with milliseconds on the leaderboard. Please do not include milliseconds if your time is not below this threshold.\n- It is recommended to hold onto full session, split files, input files, etc. in the event that a moderator requests additional evidence for verification."
      },
      "ext": {
        "players": 1
      }
    }
  ],
  "metadata": {
    "platform": "speedrun",
    "endpoint": "game_categories",
    "cached": false,
    "stale": false,
    "age_s": 0,
    "fetched_at": "2026-01-01T12:00:00+00:00",
    "credits_charged": 5,
    "request_id": "7f3a9c2e5b1d4c8fa2e6d0b9c4f18e37"
  },
  "error": null
}
```

## Field mapping

How this endpoint's source fields become Onekey's [unified schema](https://onekey.dev/docs/schema.md). Fields the source lacks come back as `null`.

| Source path | Onekey field | Transform |
| --- | --- | --- |
| `id` | `entity.id` | - |
| `name` | `entity.name` | - |
| `weblink` | `entity.url` | `safeUrl` |
| `type` | `entity.type` | - |
| `rules` | `content.text` | - |
| `players.value` | `ext.players` | `toNumber` |

## Caching and freshness

- Fresh for about 1 hour. Repeat calls in that window are served from cache and are free.
- Between 1 hour and 1 day the cached copy is still served instantly and marked `stale: true` while Onekey refreshes it in the background.
- If the source is down when a refresh is needed, the last copy can be served for up to 2 days more (marked stale).
- A "not found" is remembered for 5 minutes and is free.
- The cache is shared across all customers, which is what keeps repeat calls cheap.

## What can go wrong

| Status | Code | What to do |
| --- | --- | --- |
| 401 | `unauthorized` | Check the `x-api-key` header. |
| 402 | `insufficient_credits` | [Add credits](https://onekey.dev/pricing); your balance must cover the price. |
| 404 | `not_found` | Unknown endpoint path. |
| 422 | `invalid_params` | Fix the parameters using the table above. Free. |
| 429 | `rate_limited` | Wait `Retry-After` seconds, then retry. |
| 502 | `upstream_error` | The source failed. Refunded; retry with backoff. |

See [Errors](https://onekey.dev/docs/errors.md) for the full list and retry guidance.

Status: stable (verified against the live source).
